The official PC storage requirement for Blind Descent is 40 GB of available disk space according to the game's official Steam store listing. Standalone demo and playtest builds have varied slightly, requiring between 36 GB and 42 GB of free space, with developer Pokuch strongly recommending an SSD. Because the game is built using Unreal Engine 5 and operates exclusively on DirectX 12, meeting the proper storage and hardware parameters is critical to running the game smoothly.
Blind Descent Storage Space by Version
Depending on whether you are looking at the final Early Access requirements or previous public testing builds, the required storage space differs slightly. Outdated retailer placeholders previously listed lower targets, but official developer updates establish the current benchmarks.
| Build / Source | Required Storage Space | Storage Drive Recommendation |
|---|---|---|
| Official Early Access (Steam Store) | 40 GB available space | Broadband internet for download |
| Steam Demo & Recent Playtest Builds | 36 GB free space | SSD strongly recommended |
| Early Playtest Announcement | 42 GB free space | SSD required |
| Legacy Third-Party Store Placeholder | 20 GB available space | Outdated initial estimate |
Developers note that performance and optimization remain works in progress across testing phases leading into Early Access, so future content patches and biome expansions may adjust the final footprint on your storage drive.
Official PC System Requirements
Pokuch and META Publishing have outlined the hardware specifications required to explore the Martian depths. The game runs strictly on 64-bit systems and requires DirectX 12 compatibility.
| Hardware Component | Minimum Requirement | Recommended Requirement |
|---|---|---|
| Operating System | Windows 11 64-bit | Windows 11 64-bit |
| Processor (CPU) | Intel Core i3 | Intel Core i5 or higher |
| Memory (RAM) | 16 GB RAM | 32 GB RAM |
| Graphics (GPU) | DirectX 12 compatible GPU with 2 GB VRAM | DirectX 12 compatible GPU with 6 GB VRAM |
| DirectX Version | Version 12 | Version 12 |
| Storage Space | 40 GB available space | 40 GB available space |
| Internet Connection | Broadband Internet connection | Broadband Internet connection |
Playtest and Demo Hardware Presets
In testing documentation for the demo and playtest builds, the development team provided more granular hardware examples tailored to visual presets:
- Low Graphics Preset (Minimum): Requires an Intel Core i3-10100 (or equivalent AMD processor), 16 GB of DDR4 RAM, an NVIDIA GeForce GTX 1080 Ti (or AMD equivalent), DirectX 12, and at least 36 GB of SSD space. Windows 10 (latest version) or Windows 11 is supported.
- Medium-High Graphics Preset (Recommended): Requires an Intel Core i5-12400 or AMD Ryzen 5 3600 and higher, 32 GB of RAM, an NVIDIA GeForce RTX 3060 12GB (or AMD equivalent), DirectX 12, and 36 GB of SSD space on Windows 11.
- Memory Management Tip: The developers advise that players running systems with 16 GB of RAM should shut down resource-heavy background applications, such as web browsers, prior to launching the client to avoid performance stutters.
Platform Availability and Release Scope
Blind Descent is scheduled to launch in Early Access on December 2, 2026. The initial release targets PC across Steam, GOG, and the Epic Games Store. Console editions for PlayStation 5 and Xbox Series X|S are planned to arrive after the full version completes development.
The title includes options for solo play as well as 4-player online cooperative survival, featuring controller support for both DualShock and DualSense controllers alongside standard Steam Input configurations.
Frequently Asked Questions
Does Blind Descent require an SSD?
While the official Steam store page states 40 GB of available space without mandating a drive type, the development team explicitly recommends an SSD across all playtest and demo performance documentation to handle Unreal Engine 5 streaming assets.
Can Blind Descent run on DirectX 11?
No. The game is developed using Unreal Engine 5 tools and runs exclusively on DirectX 12. GPUs without native DirectX 12 support cannot run the client.
Will progress from the demo or playtests carry over to the full release?
No. The official playtest and demo FAQs confirm that save data will not carry over to the Early Access or full commercial release due to ongoing structural balance changes, story additions, and mechanics updates.













